class: left, middle ## Let's start at 12:10PM - Take a moment to review the **Week 9** folder - Recorded session to be made available on YouTube (unlisted) - Please check out weekly **Research Reading Group** videos #### In case of connection dropoff - Immediate announcement on shared Slack using mobile data - Leave and revisit the session recording later - Stick around in the chat room if it allows #### Formal cancellation if attempts fail in the next 10 minutes - Solitary session recording for reference #### View online at https://ckportfolio.com/slides/pc8005-w9 --- class: left, middle ## Let's get started ... --- class: left, middle, title ## The Virtual Organization #### PC 8005 - School of Professional Communication - Week 9 https://ckportfolio.com/slides/pc8005-w9 --- class: left, middle ## Assignment #2 #### Interactive Wireframe - Demonstrates visual design and user experience - Multiple screens that are connected together using hyperlinks - **Live preview link** (Figma, Adobe XD, etc.) - Evaluated using various criteria (25%) #### More details and wireframe available on D2L #### **Due November 15, 2020 at 11:59 PM** --- class: left, middle ### Upcoming milestones - **This week (Nov 15)**: Assignment #2 - Interactive Wireframe - **Week 10 (Nov 22)**: Exercise #4: Computer Vision - **Week 12 (Dec 6)**: Exercise #5: Automation (Tentative) #### Extension (almost) confirmed - **"Week 13" (Dec 13)**: Assignment #3 - Product Presentation --- class: right, middle ## Any questions? Moving onto the this week's content ... --- class: left, middle ### Research Reading Group, Set #4 - Digital Twins - Autonomy of Things - Implantable Health Monitoring - AR & Fashion #### Videos available on D2L Feedback for **Sets #1 and #2** to go online end of this week --- class: left, middle ## Today's agenda - **Early years of synthetic worlds** - Online communities and real-world impacts - Evolution of online identity and reputation --- class: center, middle ### Virtual reality before VR
#### "Cinema of the future" with vibrations and smell --- class: center, middle ### ARPANet (again)
#### Quickly expands through the 1970s --- class: center, middle ### Maze War
#### One of the first multiplayer video games --- class: center, middle ### Text adventure
#### Much to the user's imagination --- class: center, middle ### Multi user dungeon
#### Online chat experiences --- class: center, middle ### Graphical adventures
#### ASCII art and primitive graphics --- class: center, middle ### Imitating real world
#### Virtual economy, mundane actions, and betrayals --- class: center, middle ### Scripted experience
#### Overarching plot, quests, and tasks --- class: center, middle ### Life game
#### Virtual pets, properties, and hangout --- class: center, middle ### Online economy
#### Marketplace, real currency, and farming --- class: center, middle ### Virtual toy box
#### Major franchises targeting children --- class: center, middle ### Free to play
#### Pay to win and DLCs --- class: center, middle ### VR headsets
#### Head-tracking with stereoscope --- class: center, middle ### Medical applications
#### Socialization and simulation --- class: center, middle ### Commercial sponsorship
#### Screenings and licensed characters --- class: center, middle ### Online learning hype
#### High dropout rates low self-regulation, mixed outcomes --- class: left, middle ## Today's agenda - Early years of synthetic worlds - **Online communities and real-world impacts** - Evolution of online identity and reputation --- class: center, middle ### Email messages
#### Text-based communication between two known parties --- class: center, middle ### Newsgroups and bulletin boards
#### Articles and exchanges for public access --- class: center, middle ### IRC, ICQ, and AIM
#### Real-time communication with real and virtual friends --- class: center, middle ### Art imitates life
#### From disembodiment to commitment --- class: center, middle ### Civic participation
#### Activism, online petition, and outrage culture --- class: center, middle ### Health
#### Support groups, disease knowldge, misinformation --- class: center, middle ### Crowdsourcing
#### Distributed efforts for big impact --- class: center, middle ### PR channel
#### Troubleshooting, advertisement, and impression management --- class: center, middle ### Belonging
#### Online dating, friendships, and "clans" --- class: center, middle ### Imbalance
#### Vocal minority leading the way --- class: center, middle ### Reliability of information
#### Deepfakes, catfish, and fake news --- class: center, middle ### Harassment and cyberbullying
#### Trolling, stalking, swatting --- information asymmetry --- class: center, middle ### Third place
#### "Public places beyond ... home and work" --- class: left, middle ## Today's agenda - Early years of synthetic worlds - Online communities and real-world impacts - **Evolution of online identity and reputation** --- class: center, middle ### From usernames to gamertags
#### Shifting from mere credentials to virtual identities --- class: center, middle ### Computers with names
#### Individual nodes in the original internet --- class: center, middle ### Passwords
#### Inexpensive method for protecting credentials --- class: center, middle ### Key files
#### Complex text files both parties share --- class: center, middle ### Identity providers
#### Relying on larger online services --- class: center, middle ### Multi-factor identity
#### Multiple devices to log in --- class: center, middle ### Pseudonyms
#### Fake name to avoid association --- class: center, middle ### Anonymity vs. pseudonymity
#### Completely unknown vs. presence of reputation --- class: center, middle ### Online reputation
#### Pseudonymous users are more invested --- class: center, middle ### Rise of real-name web
#### Blurring between real reputation and online identities --- class: center, middle ### Impression management
#### Online as a serious force in public perception --- class: center, middle ### Fight for privacy
#### Real-name web is a very threat to freedom of speech --- class: left, middle ## Takeaways - Virtual worlds move from entertainment to refuge - Online communities remain separate from public and private - We shift from information safeguarding to alter ego --- class: left, middle ### Tasks for this week #### Listed in order of priority - Wrap-up work on **Assignment #2** - Research reading group videos - Course readings #### More details available on D2L --- class: left, middle ### Things to expect next week - Digital: AI, Quantum Computing, etc. - Introduction to Assignment #3 --- class: left, middle, title ## The Virtual Organization #### PC 8005 - School of Professional Communication - Week 9 https://ckportfolio.com/slides/pc8005-w9